Monday, July 9, 2007

Touch me merchandise


The inappropriately witch touching game from SNK Playmore, Doki Doki Majo Shinpan, now has merchandise for you to wear and touch. T-shirt, CDs, cups, Mousepads, Art books, Phone hangers, Phone cards, the lot.

Just look at the size of the boobs mousepad. All features the prime candidate, Akai Maho. What on earth is she on? Growth hormone?

I still want this game, but I think I'll give the T-shirt a miss.

Source: Official Website

And so the price war begins

As the title suggested, the price war cut beings for Sony PS3. After months in denial, Sony has finally confirmed that NA is getting a PS3 price cut, from $599 down to $499 for the 60 GB model.

A higher version, the 80 GB model bundled with MotorStorm will hit American shores in August for $599. Still expensive, but at least you're getting more for less, in a sense. So either hold on to your money until the 80 GB comes, or buy the 60 GB for $100 less.

It took me about 3 price cuts before I was remotely interested in getting the PS2, so this news really means nothing to me. If I were ever getting one, I might wait till the slim PS3. Of course, that is assuming the PS3 is still alive by then.

Source: Kotaku

Saturday, July 7, 2007

Professor Layton: The best puzzle game on DS


After 15 hours, 120 puzzles, and lots of brain power later, I have finally finished Professor Layton and the Mysterious Village. It is the best puzzle game out there on the DS. The puzzles are great, and the story is even better.

For those who don't know what this game is about. The story revolves around a 19th century looking town/village where Professor Layton and his assistant, Luke, were invited to solve a great mystery known as the "Golden Seed". The professor and sidekick need to solve puzzles from villagers before solving that big great mystery.

It's a bit like Sherlock Holmes and "my dear Watson".

The puzzles are not too hard, but enough to make use of that tiny brain of yours. A lot of them are trick questions, so you need to read the question very carefully.

Unfortunately it's only in Japanese, and if you don't know the language, or don't know someone who does, it could be problematic. However, help is on hand. I'm writing a FAQ that will detail all the questions (and answers, just in case you're too lazy to figure it out). It should be at GameFAQs soonish.

Read my review at GameFAQs.

If you want to import it, PlayAsia is having 20% until next Thursday, so you better be quick. If you love puzzle game, get this game. You won't regret it.

Friday, July 6, 2007

Sales Chart JPN: Robot taking over the top


Week 24 June - 1 July 2007

Robots have taken over the number one this week in the chart. Super Robot Wars: Original Generations has taken over with 345,600 sold. Last week's ichiban, The Legend of Zelda: Phantom Hourglass cleared out another 136,586 while Square Enix's Mario X Dragon Quest board game, Itadaki Street DS, took out 3rd place (60,256). Everyone is still trying to fix their eyes. Seriously, I don't see Eye Training to drop out the top 10 any time soon.

An interesting week for the new games. Fifteen new games graced the top 50, with 6 out of the top 10 are new games, with PS2's Super Robot Wars taking the charge, and (yet another) English Training bringing up the rear in 10th. Seriously, how many Japanese need English training? I mean, this game is the 925th English training game I've seen. They must really need them, like "I need air" need them.

Anyway, that relegated a lot of the old game down, but I expect them to bound back up in the top 10 next week. Games like Wii Play and Brain Training will surely go back up.

Biggest drop has to be FolkSoul on the PS3, falling hard from 11th last week to 45th, way behind the Ninja. All the Xbox games (Trusty Bell & Saints Row) have disappeared.

Best selling games for each platform (that is on the chart) this week

PS2 - Super Robot Wars: Original Generations
DS - The Legend of Zelda: Phantom Hourglass
Wii - Wii Sports
PSP - Ratchet & Clank: Going Mobile
PS3 - Tom Clancy's Rainbow Six: Vegas

Number of titles in the top 50 for each platform this week:

DS - 28
PS2 - 10
WII - 7
PS3 - 3
PSP - 2

Console War VII: Battle for Nippon

Anyone going to stop the DS? I don't think so. Another 150K+ week for the DS, outselling everything else combined (again!). This week has the DS outselling PSP 4 to 1, and the Wii 6 to 1 against the PS3. PS2's figure is boosted by the fact that new games are still popping out of the PS2's butt faster than the PS3. Xbox 360, as usual, lacks far far far behind.

DSL - 157,435
Wii - 73,919
PSP - 38,305
PS2 - 16,316
PS3 - 11,914
Xbox360 - 3,154


Market share this week

DSL vs PSP
80.43% vs 19.57

Wii vs PS3 vs XBox 360
83.07% vs 13.39% vs 3.54%

Source: Media Create

PlayAsia 20% off

Right, so PlayAsia is having another 20% off all in-stock items. Damn you, people. You're making me spending more money!

Offer ends July 12 2007. Only for in-stock items. And this time there's a counter that tell you how long to go till the end of sales. So makes the best of it, especially when everything they sell are so expensive in the first place.

If only this is on sales.

Tuesday, July 3, 2007

1 in 3 Xbox 360 die. Yeah, one in three!

An article over at DialyTech suggested that Xbox 360 failure rate is close to 1 in 3. Figures were collected from retailers, either willingly or by an insider. While Microsoft unsurprisingly maintains their claims that only 3-5% of units are faulty (within the industry standards), they admitted that the initial batch of Xboxes are 'faultier' than the later ones.

However figures seemed to suggest otherwise. It is suggested at one retailer that 33% failure rate is closer to the reality. Other sources also suggest figures between a quarter to a third. Most of the units are covered by warranty, but seriously, why can't Microsoft do something right the first time round?

Peter Moore had said that it's not the number that counts, but the service the customer gets. But with customer service like this, you would be one very dissatisfied customer. Let me tell you something, Peter, no customers like their stuff broken. No-one. Doesn't matter how good your customer service is, the fact that it is broken is already one fault too many. Get it right the first time, so you don't have to fix the problem later. Is it really that hard?

My Japanese NES (aka Famicom) still works after 20 years. My Saturn still works after more than 10 years. That's reliability. The worst I have had was a PSX memory card failure that cost me 50 hours of Final Fantasy VIII. Never have I had a console dying on me. Never did I need to call up Nintendo or Sega to have my console fixed.

No-one ever expects things to work 100% of the time. That's just unrealistic. But by any industry standards, 33% failure rate would result in somewhere between "cutting your finger off" and "killing your whole family" if Xbox were in the mafia. It is that bad. If I was an Xbox owner, I would ask myself "Is this thing going to die on me?" every time I turn it on.

If this figure is anything close to being accurate, that would mean on a worldwide scale, about 3.3 million (out of the total 10 million) Xbox 360 has died at some stage during its lifetime.

If the console is made by anyone else other than Microsoft, it would have gone bankrupted. The only reason why people put up with it is because of the Microsoft name.

The same article also cited a source claiming that the failure rate of PS3 is less than 1%, and none of the Wii they sold was returned due to defects. Come on, Microsoft. You have a year head start to get it right. And you still can't. You fail in life.

Source: DialyTech

Monday, July 2, 2007

Forza Motorsport 2 crashing, Microsoft killed thread.


In a bid to keep the cover up its problem, Microsoft has deleted a thread on its Forza Motorsport 2 official website with over 900 replies that gamers have experienced Xbox death after playing Forza 2.

In the thread, hundreds of gamers posted their stories on what happened to the 360 when playing Forza 2, and expressed frustration, anger, and disappointment. Microsoft obviously didn't want you to know, and so they quietly removed the thread.

Gamers obviously noticed, and so they made up new threads.... and make a hell of a noise about it too.

Never have I seem a game killing a gaming console, ever. Microsoft just makes shit products. Period. Doesn't matter if it's an OS or a gaming console, they are just shit. Surely, they must have QA teams going through it to make sure the exact thing doesn't happen.

I mean, I can understand OS crashes, not every computer has the same specs, etc, etc. But crashing on an Xbox? Helloooo, every Xbox is made to the same specs from Microsoft! How the fuck can you crash a Microsoft-made machine with a Microsoft-approved software? Did they even test their software before releasing it? What were the QA team on when they were testing the game? Crack?

For those who have problem with their Forza, just fill in the form and ahh... I don't know, go buy a Wii or something.

Source: GameRush